

As a battle begins you're forced to decide upon an Offense, Defense, or Support Crawler. If you're unlucky and the enemy overwhelms you, just respawn a new mobile base, called a Crawler, and try again.Ĭommand & Conquer 4 also introduces some interesting RPG-ish class mechanics. You'll search for that spot where your units will attract attention away from a convoy, or where the AI will wander aimlessly by, and if that doesn't work you'll simply pump out the toughest units you can for as long as you can. Waves and waves of of units will come against you, which makes combat less of a rock-scissors-paper, action-reaction system and instead a battle of position and attrition. As a result, you'll participate in a number of escort, or guard-this-point style missions. There are missions in the campaign that require to to destroy specific enemies or buildings, but until you complete that goal the AI can endlessly build units. Possibly the most dramatic change is the lack of a requirement to eliminate your enemy to win.
#Command and conquer 4 series#
Or at least you can build until you reach the population cap, another feature that's never been introduced to the Command & Conquer series until now. Gone are the days of resource harvesting (and Westwood's Dune 2 rolls in its grave), which allows you to endlessly build your units with no cost. To state the differences between Command & Conquer 4's gameplay and previous games in the series is to say enough. It's almost worth watching in that it's hard to look away from a car accident in motion. Your wife and her fear of losing you, the GDI General and her emotional strife, and Kane's need for ascension, it's all ridiculously overacted. Previous incarnations in the Command & Conquer franchise kept an over-the-top attitude, but something changes in Command & Conquer 4 and everything is taken much too seriously.

Let me just reiterate how poor the acting is here. The majority of the story will be told to you through live-action videos that come between each mission. Each campaign can be completed in less than four hours, and the majority of each campaign is unimportant to any significant plot point. Despite that, relatively little actually happens in Command & Conquer 4. The game's conclusion plays out reasonably well, but it will take the completion of both campaigns to truly understand each character's motives. Actually, that's basically what you can expect from every character. Of course, that could just be the result of very poor acting. Don't expect the typical ruthless Kane in Command & Conquer 4 Instead, Kane appears tired or generally annoyed. It boils down to Kane having a plan, and the efforts to support or oppose it. After some brief training missions that introduce the Nod splinter faction, you'll be faced with the extremely awkward choice of betraying the GDI and following Kane, or sticking with the GDI.Įither side of the story will take you through the same events, from opposing perspectives. You've somehow inherited a set of rare ocular implants with a strange relation to the mysterious Tacitus.

You'll take on the role of a GDI commander who has recovered from grievous wounds.

Splinter factions form on each side of the alliance, and everything spins out of control from there. And so we find Kane, the archetypal antagonist of the series, and his Nod brotherhood forming a thin alliance with the Global Defense Initiative in order to solve the crisis. Science tells us that unless something is done quickly, Earth will be uninhabitable in only a few years. Tiberium Twilight returns us to an Earth beleaguered with the poisonous element Tiberium.
